I currently have a turret actor in my project that can rotate around left and right (Z axis) to follow the player’s movement. However, when it comes to handling up/down, I keep running into problems.
I can get it to correctly track the player’s vertical location over about 90 degrees of rotation (on yaw). After that, it points the opposite way I want it to (down instead of up, for example) before slowly pointing back towards the character as I run around it. I know it has something to do with the “Find Look At” rotation’s yaw/pitch values being positive or negative as my character moves about, but I haven’t been able to wrap my head around how to account for this.
Does anyone have a working solution for this that they can share, or at least a pointer in the right direction (no pun intended)?