Rotating an actor based on the axis of the camera

Hey!

So, I’ve got a system that picks up something based on a Physics Handle. All cool; now, I’m trying to rotate it.
I’ve made something that rotates based on the world axis, but I’m looking to make it rotate with the axis of the camera.

For example, I want Mouse Y axis to ALWAYS rotate the actor based on the camera’s axis, instead of the world axis.

Right now, you can see that mouse X is plugged directly to Rotator X and mouse Y to Rotator Y. I’m looking to make it work the way I said above, but I can’t figure it out on my own. Can you guys help me, please? :stuck_out_tongue:

Hi there! Is your camera oriented the same way as Pawn? Anyway you can use GetActorForwardVector() and convert it to Rotator.