Rotating AIController over time

I’m on 4.1 and started with the Blueprint 3rd Person Template.

I created an AIController Blueprint and I have it controlling a Character Blueprint. I’ve set up some basic way points for it to move to, but I’d like the AI to rotate at a steady pace to turn and face the new point before heading off towards it. I would have figured there would already be something built in for this, but I can’t find it.

In UnrealScript with UDK there was…

Pawn.SetDesiredRotation(Rotator(movepoint - Pawn.Location),false,true, 1);

I’m looking for something similar in blueprint at the Character, or the Controller level.