Rotating AI Smoothly? Vinterp to doesn't seem to work :S

Hi fellow UE family,

I am trying to achieve a basic rotation before my enemy AI plays an attack animation. Here is what I currently have going:

And here is the code I am using for the enemy to rotate before attacking:

How can I adjust it so the enemy rotates smoothly instead of snapping before attacking? Appreciate any help! Keep safe.

should put this in tick event.

Hey, thanks for the tip! I’ve actually solved it, and for anyone wondering how, I broke the function down and decided to rotate the enemy using a timeline and a rotator, and finally applying it to the attack animations thru a anim notify state. Here is how it looks right now, for anyone interested:

And this is what I did:

Have a great day/night everyone!

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