I’m trying to implement a kind of “Shove” action in my project, currently handled by Rotating the enemy actor’s mesh to face mine, then using their AI controller to move a certain distance away from the player. This is to give the appearance of the enemy moving backwards. At the end of the move, I plan on rotating the actor to match the mesh’s rotation. However, the enemy actor mesh simply will not face the player no matter what I do.
Any and all help is welcome.
