I’ve got a lil spaceship blueprint that looks like this, and a pretty simple Roll function here.
Here’s the problem: It doesn’t work. The StaticMesh and attached Camera don’t rotate…
Except! It secretly is working on some level because after holding “roll” for a moment, my side-to-side strafe control moves me diagonally instead of sideways!
So something about this actor is rotating as I’d expect, but it’s somehow leaving the mesh and camera behind?
Does anyone know what the heck is going on with this?