Rotating actor does not rotate child components?

I’ve got a lil spaceship blueprint that looks like this, and a pretty simple Roll function here.

Here’s the problem: It doesn’t work. The StaticMesh and attached Camera don’t rotate…

Except! It secretly is working on some level because after holding “roll” for a moment, my side-to-side strafe control moves me diagonally instead of sideways!

So something about this actor is rotating as I’d expect, but it’s somehow leaving the mesh and camera behind?

Does anyone know what the heck is going on with this?

It’s because you’re using a spring arm, is it rotating with the actor? It’s probably going to be something like changing one of these…


( these are in the arm details )

Just linking the 2:

2 different user names, same question. The plot thickens! :wink:

I noticed that… I may also have totally the wrong answer here…

That’s why I did not post an answer, there’s not enough info to be sure what’s up. My current bet is that it’s a combination of the two.

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