Rotating actor attached to FP Camera

Hi guys!!!
We need help :slight_smile:
We are developing an interaction / pick system… the player can pick an interactable object, move with it and rotate it any time… so far we can attach the desired actors to the camera, and rotate it properly with AddActorWorldRotation… it works if the player do not move the camera after attach, but if the camera was moved the rotation became very “undesirable”.

We think the camera´s rotation (parent) must be considered when rotating the actor (child), but we dont know how to achieve it. We try some solutions presented on other answerhub questions, but without success.

Any help will be very appreciated, thanks a lot!!!