Hello guys, i’m building a little physics example for a collage work and i’m used to work at unity, so i choose to switch to ue4 for learning.
I’m doing a rubber ball which i want to squeeze while the player is holding a button used to jump, but the player should also be able to move(rotating) the ball while it’s squeezed, in unity i can simply add a parent and scale it while rotating the child, while in ue4 i’ve tried everything i know but the ball won’t rotate the same way, the video below show’s the exact effect i want being achieved in unity and the same approach in ue4 but the result looks like a rotating M&M instead of a squeezed ball rotating.
Is it even possible to be done on ue4?