I made a sliding door blueprint where the door is translated in the x-axis using a Timeline when the player enters the trigger. All seems to work as it should until i rotate the blueprint in the world. The door still slides, but it follows the world x-axis instead of the local axis. Is there an easy way to fix this?
What node are you using to modify the component position? You probably want to make sure you are modifying the relative location, rather than the world location - there are functions for doing both.
Thanks for the reply James!
I made a new & simpler blueprint & managed to get it to work this way:
I did follow the official tutorials over at youtube first though, so maybe these should be updated to show the correct/easier way of doing this?