Hey all. I am working on developing a street tool.
Street intersection actors have sockets on their meshes that incoming streets can attach to.
Snapping/attaching points from the street spline to the intersection functions, however, the mesh of the attached street does not sit flush to the intersection actor:
How can I edit the BP for the street such that the spline point is rotatet to make the mesh flush with the socket/intersection actor? What would be some approaches to accomplish this?