Hey guys,
so i have a particle emitter that is spawning a static mesh with a vertex animation baked into the uv’s of the mesh. everything is working fine except that i need to rotate which way the mesh is facing but neither the initial rotation or the initial mesh rotation work and obviously just rotating the particle system doesn’t work either.
I’m basically trying to recreate Illaoi’s Q ability from League of Legends but instead of my tentacle slamming the ground in front of my character its off 90 degrees.
Thanks,
Emilio ‘Pariah’ Carrillo