This was not my first port of call. I’ve spent the last few days browsing countless posts with the same general idea.
What I am trying to achieve is simple. I want to rotate an object (A cube, possibly with other objects attached but I think I can do that and group them some how… I’ll get to that later though), by clicking and dragging. The real goal is to use touch to do it but for debug purposes and the fact that its not a difficult task to change, the mouse will do. I want to be able to click, and drag quickly and when I let go, I want the object to slow down and stop rotating. The camera remains stationary.
One of the problems I seem to be having with the things I find online is that if I try to paste in the code, Unreal crashes. Also, I don’t know whether to put it in the Object blueprint (Select the object, click add blueprint) or the level blueprint and often when attempting to attach a Target node, the cube target isn’t present and I can only “Cast to cube”.
These are my main problems. How would I do this in a blueprint form?
Thanks and sorry!