I am trying to rotate objectA around objectB using Rotate vector around Axis. When to objectB is in the origin everything looks ok but when I move objectB then objectA is still rotating around the origin.
My question is how to tell the Rotate Vector Around Axis to rotate around a specific poing in space i.e the point of location of objectB
The node is pretty simple. It rotates a vector around an axis. It doesn’t handle anything having to do with positional data or actual actor rotations. I am not sure how you are getting your InVec or Axis for rotation but this node would probably just be one piece of solving the problem of one actor rotating around another.
I am assuming you are using another node like “make Rot from Z axis” or something? And maybe you are getting the axis of rotation from one of the axes of ObjectB?
What node are you using to actually apply rotation? If we can see your graph it might be easier to suggest a better setup.