Rotate Towards enemy?

When you press your “attack” button, get the location vector of the enemy. Then use “LookAtRotation” node to find the direction vector from your character to the enemy. Then use “RInterpTo” node to slowly rotate your character actor. In start you enter the current rotation of your character (GetActorRotation) and in target you enter the “direction” rotator you got from what I said before. Plug in deltatime and set a rotation speed. Done.