rotate thirdperson camera without rotating character - UE5.1

In your Third Person Character Blueprint:

Look for rotation (in the BP itself. Not on the camera, not on the mesh, not on the spring arm).

  1. Uncheck “Use controller Rotation Yaw”

  2. In addition, you might want to go to the character movement component, look for rotation and check “orient rotation to movement”

Make sure that you’re using the camera’s forward and right vectors for the movement inputs, and not the capsule’s.

Use “Pawn control rotation” should be deactivated on your camera but activated on the SpringArm

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