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Rotate the capsule component, or pawn sensing

Hello, my AI character mesh for some reason gets imported facing a wrong direction. I fixed the rotation of the mesh in character blueprint so that it would walk in the appropriate direction, but when I added a pawn sensing to it, the sensing is facing the wrong direction as well, probably because the arrow component is not rotatable. How to fix? Please help

Did you rotated your character to face +X? It seems to me that it’s facing +Y. Why?

Why are you even using PawnSensing? It’s been deprecated in favor of AIPerception years ago.

Hmm, not sure

Its a faster way