So here’s the TL;DR version of what I’m trying to accomplish:
I have controls for moving forward and backward and turning the controller set to the keyboard. These all work as I expect them to.
What I want to do is set it so that the camera and Mesh1P rotate left and right via the mouse input, WITHOUT turning the character controller. What this should allow me to do is continue walking “Forward” according to the controller, but be facing perpendicular to the direction I’m walking. A real world example of this is a tank, whose turret can rotate on the base. The base moves, so does the turret, but it doesn’t move the direction the turret is facing.
Does that make sense?