Rotate texture on x y and z?

Very new to UE, I’m trying to orient an HDRI sphere a certain way, using x y and z. Turning the object itself does nothing (like I said I’m a newb) so I finally figured out the texture is what needs to be able to rotate. I found the script seen below, and noticed changing the color to blue or green changes the axis, but it only works for one axis at a time. What should I add to make it work all 3 ?
Thanks ahead guys !

Hi,
could you show us a screenshot of your material setup? The solution is very easy but I must see how you have setup it first. :slight_smile:

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Hi, thanks for your help.


You can do it like that and then just rotate the sphere static mesh actor. :slight_smile:

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Seems to be working. Thank you so much !

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