Hey thank you for the suggestion, it works but
The Spring arm is only doing half of the full rotation, when the character goes around the corner the spring arm just moves backwards. Yes it is tracking the character position correctly, but it is not going full 360 degrees.
as you can see here - at some pint the spring arm stops going a full circle and just stops rotating further
(Attaching example lower, apparently new users cant dd more than one image in a post)
I could take the Z angle and run it through >< nodes ( if more than X degrees add Y to local rotation of spring arm) so it technically could go all 360 degrees. but this seems clanky and I am unable to get Z value after i set world rotation.
Any suggestions appreciated