i have a quick question about sockets that are part of static meshes.
My current Project is a modular Sentry Turret, which consists of 3 static meshes.
- the Base that determines the root point and world rotation
- some form of Hinge that is responsible for the horizontal and if this works vertical rotation
- the turret itself
The 3 Meshes are combined by Sockets that i have added in the editor. The Hinge is rotating around the base (left and right) by setting its rotation, that works absolutely fine.
However i would like to rotate the turret (up and down) not directly, but by rotating the socket its attached to. But i can not find any node that would let me do it. I have only “get socket rotation” nodes.
Is there something like "set socket (relative) rotation, or do i have to stick with rotating the mesh directly? Thanks