Rotate Root Bone problem

Hello everyone!

I’ve been spending hours narrowing down where this was happening, cross referencing multiple projects, bla bla bla

when i disconnect the rotate root bone it crouches and rotates just fine as far as i could test.

when it’s connected once every 3 crouches it switches the rotate from yaw to pitch im guessing…

the “root yaw offset” comes from a turn in place fn that’s probably way over complicated but its makes the turn in place really nice until i started crouching…

I’m guessing something with these settings? I’ll continue to trial-n-error the settings… is it because i removed the pitch and rotation pin???

just when i thought i had my character looking good lol

if i hold crouch long enough it resets…?

seems that clamping the yaw to 0 min and 0 max fixed it

somehow i can still turn??

im new to UE but how can you plug a float into a variable for a rotation and get two different axis rotations? let alone clamp that one variable and have it only affect one axis

i swapped my crouch to not use crouch capsule and to adjust size of current capsule instead so the axis of capsule should not have changed

i think i fixed it but now i want to know what the hell is going on lol

i dont get it… is this a bug?