Hello everyone
I am setting up turn in place animations for my character and so far everything was working fine until I tried using it on multiplayer which was my intention from the start.
There is a video demonstrating what is really happening:
The other client is sliding when he moves its mouse, but it doesn’t slide for the client that is moving the mouse.
Before explaining, I have my orientation to mouse rotation disabled and I have the “Use Yaw controller rotation” set to true on my character blueprint
This is my animation blueprint where I set up rotate root bone In order to make the player rotate according to the RootYawOffset value
If I unplug Rotate root bone and disable Use Yaw Controller Rotation and enable the orientation to mouse rotation back , this weird foot slide doesnt happen anymore, so I suppose the problem is coming from the rotate root bone.
I am only using native ue5 Character Component and pawn blueprints to calculate the RootYawOffset and other stuff so I believe I shouldn’t be messing with replication, but I feel like I am missing a setting.
I hope somebody is able to help me out here
Thank you all in advance!