I Use Rotate Root Bone Node
to Root the root bone of my character, and I play an anim montage on it. However, the root motion in the montage didn’t follow the rotated root bone of my skeleton. For instance, I Rotate the bone for 90 degree on Yaw, and play Animation Montage that will derive the character move forward. The Actor will move forward, but actually I want it to move right(As I have rotate the root bone for 90 degree!!!)
Like the image, the green color bone is before rotate root bone
node, the structure of my code is like this below:
so, after I activate the slot(play a montage with root motion), the image below shows how the root motion applied to my character, the red arrow is the actully direction of root motion whereas the blue arrow shows the desired direction of my root motion. which means that, the root motion only follow the actor actually rotation but not the root rotation!
Also, I found a trigger on Rotate root bone that might related to this, which called “Rotate Root Motion Attribute”,however,It not worked for me. I checked it both on/off, and nothing happend.
If you know anything or solution may related to this, it is appricated to share! I haven’t found any useful solution on internet yet!