Have searched the web for this problem for blueprints a while now, but cant find a solution. As the video shows, when I execute an action, the actor turns towards the player (great for dialog interaction). But when rotating beyond 180/-180 degrees it takes the long way round. How do you solve this? Is there an build in system already? Heard that the lerp could cause the problem
Thanks for the reply and getting me on the right track - its working now!
As the image under shows, there is no “shortest path” in the “set actor relative rotation” node. BUT, the “lerp (rotation)” node has that option. I just replaced the original lerp with the rotation variant, and it works great! Thanks!