So I’m trying to make a point light rotate on the Y (pitch) but just can’t get it to work with blueprint
I first get the Actor Location and Rotation and promote them to their variables.
I then add a new vector to the Timeline component that should make it spin 360 for 6 seconds.
I break down the vector output from the Timeline and make a rot from it (X-roll, Y-pitch, Z-jaw) -> this rotate also gets promoted to it’s variable
I then add the two rotation values together. But no matter what I try I can’t get a pointlight to rotate in any way.
I hope someone can help me with this.