Rotate Player Smoothly

im trying to make the player face to where the third person boom arm is but when i do rinterp i get a really laggy mess any ideas

it also gets even more jumpy when i move around any ideas would be appreciated


2023-09-27 03-31-39.mkv (17.7 MB)

Looks like Target and Current are plugged in the other way round then. Besides that, characters and their cameras often work with / inherit from Control Rotation (of the player controller). If it’s in use, you’d need to rotate that instead.

There’s also Orient to Movement flag which could interfere. Thinking about it, theres a lot of stuff that could mess this up.

toggling orientation to movement actually removed most of the issues i was experiencing thanks so much