Hi, I’m working on a fixed camera third person game (like resident evil 1, 2, 3). Does anyone know of a way to rotate the player character using Input Axis Move Right, without setting “use controller desired rotation” to true? To explain, I have it set up so that if the player will move in tank controls if the player is aiming a gun. But because I need to “use controller desired rotation” to make them rotate with Input Right Axis the player always snaps to the rotation of the fixed camera’s direction. I need the player to stay in it’s current facing direction and still have the ability to rotate to the left or right.