Rotate player camera to look at a prop

Hi! Is there a way to rotate the player camera to look at a specific prop/actor in the scene? I’ve tried doing it with the camera orbit device, but the “Look at target” option doesn’t seem to do what I want.

Try doing this:

Drag your camera component from the components window into the event graph of your character blueprint, and drag a “Set World Rotation” node out of it. Once your camera component is plugged into the Set World Rotation node, get a “Find Look at Rotation” node. Get the actor which you want the camera to be facing at, get it’s location by using the “Get World Location” node, and plug it into one of the two pins of the Find Look at Rotation node. Then, get the “Get Player Camera Manager” node, get it’s location by using the “Get Actor Location” node and plug that into the other pin of the same node. And finally, plug the result of the Find Look at Rotation node into the “new rotation” pin of the Set World Rotation node.

Hey, im confused is this a thing possible in uefn, can you like maybe post pictures or guide cause im a bit confused/dont know much about blueprints

You could use a sequence with a camera and set the target actor inside the camera