You can get rotation at any point on the spline; If the player is moving along the spline using distance or time you can grab the rotation of the spline and use that.
Do you know how I can go about updating the rotation based on the spline points? I’m able to get the number of points based on the spline and then get the rotation from that but the rotation ends up coming from the last point instead of updating as the points go by.
the way ive done it in the past was to get a location along the spline just a few units ahead of where the player is then use a find look at rotation and set the rotation. i did that on tick and it worked without issue. you can see an example of this in a post i made on your other question.
Hey thanks for the help again but the rotation nodes didn’t work sadly.
I’m able to get the correct rotation forward with these nodes but I’m unable to switch the rotation when landing on the spline on the opposite direction.