Rotate PawnSensing Component

Hi all

I’m using a Pawn blueprint for a turret, and I have a PawnSensing component.

The thing is, I need to rotate the PawnSensing component’s line of sight to match where the ‘BulletSpawner’ is, but I can’t figure out how to do this. Screenshot is below.

Please let me know if any clarification is required on this.

Cheers
Matt

Hello! It is not a Scene Component, so it has no Transform. Just edit Peripheral Vision Angle property and you surely will see vision cone…

That worked, thanks!