Because the blueprint character have a very limited capsule collision, so i decided to create my own character with pawn, i can move and jump ok, but how can i rotate its skeleton mesh to match the velocity direction, like the “orient to move” option in blueprint character? Can someone pls help me.
I think you can rotate your pawn by this node.
You can then call that function with User Input you define.
THank you for your help! I will try it.
…you are setting the controller rotate and location, what does it do with Rotate the world transform of skeleton mesh? Or are you trying to set the control rotation to match the direction of the mesh? i think it will not work=.=.
you can delete the location node anyway. and this function is inside the pawn it self or you can make it inside your character instead.