Rotate objects in sequencers together

A question:… I have multiple meshes that I want to turn together and act as one as they turn (door with doorhandle) in the sequencer.

As I move them, they rotate together nicely (pivoting around the origin point of the door), but when I play the sequence, the handle decides to take a different route!

The origin of the doorhandle is located at the turning point of the handle (and I don’t want to move it to the origin of the door, because I need to be able to turn the handle itself…).

How do I ‘synchronize’ the movements in the sequencer? Is there some way to lock the meshes together?

:slight_smile:

I would make the door handle the child of the door in the world outliner. But if either of them are spawnables, you are going to have problems while working because attached spawnables tend to break connection with each other.

Or you could create a BP containing the door and the handle. It would be the most suitable. Though I don’t know if it’s possible to work with BPs in sequencer.