A question:… I have multiple meshes that I want to turn together and act as one as they turn (door with doorhandle) in the sequencer.
As I move them, they rotate together nicely (pivoting around the origin point of the door), but when I play the sequence, the handle decides to take a different route!
The origin of the doorhandle is located at the turning point of the handle (and I don’t want to move it to the origin of the door, because I need to be able to turn the handle itself…).
How do I ‘synchronize’ the movements in the sequencer? Is there some way to lock the meshes together?