Hello Community,
Firstly, you all rock No, not trying to earn brownie points but just wanted to express how happy I am to see people helping people, even if my question goes unanswered. Now for the question…
I have a flat object I want to rotate left and right, to and fro (pitch/roll) and have a max rotation that it could rotate on. I know I have to create my inputs in the input manager for the mouse, I am just unsure how to do this in blueprints. I am guessing it has something to do with adding its current rotation for the axis (pitch or roll) with a certain amount to rotate for speed (variable of course). I am not sure if I would be missing anything.