Rotate object in hand relative to camera forward and right vector

So I have this blueprint, when I press RMB, and move my mouse (that’s why I have X and Y float values), player can properly rotate object in hand.


It works, but object rotates around own forward and right vector, and I want this object to rotate around player camera forward and right vector.

I already tried to do something, that’s why i have forward vector and right vector nodes, but I don’t have more ideas how to connect them.