Hi All,
This is my first time posting on the forums and I am still a newbie to unreal engine so please bare with me a little bit.
I am currently building a VR submarine game and am trying to make it so when the player drives the submarine near the pieces of tall seaweed on the bottom of the ocean, the seaweed moves to the side avoiding the submarine. I do not want to use collision on the seaweed because there will be hundreds of them in the level and I want to keep the game optimized for VR by not calculating the collision on each. Currently the seaweed moves in the same direction no matter which way I approach it from, making it so it comes right in the submarine with me.
Any suggestions/photos of what to do would be greatly appreciated and please comment if you need more information. Thanks.