Ok, I’m scratching my head about this.
I’m trying to rotate an object on X and Y axis relative to camera, but the Z relative to the world.
It’s a VR prototype, but the problem is not exclusive to VR. So I want the XY be the motion controller relative to the player rotation. For example: If the player tilt row (Y) while looking north, the object will rotate the Y axis. If looking east, will rotate X axis, and so on.
And the Z always fixed.
The problem is, when reach 90 degrees, the rotation goes crazy. Looks like it’s a problem with quaternion, which I didn’t understand nothing. lmao
I’m out of ideas. Anyone knows how to fix that?
What I’m trying to do:
The best solution I found but still the rotation go crazy: