Rotate Multiple on local axis


If I select 2 or more objects and want to rotate them on their local axis, they all rotate on the same axis as the last selected model.

I have a lot of cars in the scene and I want to show them randomly rotated. I can do this one by one but I’m not getting any younger and don’t want to have to claim my pension before I’m finished.

Typing a value in the rotateZ axis does what I need, each car rotates. But some cars are already rotated at different values so that’ll mess up the way they look.

Any help with this would be good.


ForEachLoop -> Actor -> GetActorRotation -> +Vector -> SetWorldRotation

Whereas “Actor” is whatever Type of Actor your Cars are (you could collect them with “Tags”, i think?)

Could be done via Timeline or Event-Tick.