If I select 2 or more objects and want to rotate them on their local axis, they all rotate on the same axis as the last selected model.
I have a lot of cars in the scene and I want to show them randomly rotated. I can do this one by one but I’m not getting any younger and don’t want to have to claim my pension before I’m finished.
Typing a value in the rotateZ axis does what I need, each car rotates. But some cars are already rotated at different values so that’ll mess up the way they look.
Any help with this would be good.