Rotate mesh towards Toss velocity

Hey @FinalRockstar, so if I’m understanding the problem correctly, you’re pathing the arc from the projectile socket but want to rotate the gun itself and not a projectile of it, and you just want the gun itself to rotate towards it’s current velocity?

I myself have only ever used the projectile component since it has this functionality built in, however there’s more custom approaches to this. I came across a thread that does just a basic turn object to it’s velocity but I feel like I’m missing something with the casting from the projectile shooting socket.

Let me know if I’m off base, a clarification might get me sorted!

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