Hey,
I’m just wondering if it’s possible to rotate a Mesh Component on a Spline? If my Mesh is wrong orientatet I have to correct the orientation in Blender, but when I want to use more than one Spline with different orientations of the same Mesh I need to have the this Mesh with different orientations imported into UE… this can’t be the solution?
When I try to put the Mesh into a variable and then rotate it, it will rotate but then also the position changes because it’s rotatet on the Pivot of the Spline and not where the Mesh is located… I’m stuck here and don’t know what I could do anymore, can anybody give me a hint how I can achieve it to rotate a Mesh Component on a Spline?