Hi2all, how can i change rotation of my joint axis(in local space) on single skined mesh in unreal Editor or in original scene in maya? to unreal coordinate system(x-forward z-up y-left)… i need some how rotate all my joints to unreal system, but i don’t know maya so well to do that(if i rotate join my mesh also rotates)
I had something like this happen me, the only way I could get it sorted was to remove the skin from the skeleton and the mesh, fix the axis and then re skin it again.
hi, i already delete all my skin and start from scratch((((… shame on epic for this functionality limitation(with axis), vehicle are important!!! and so low support in engine