Hello,
I am trying to rotate items that are grabbed using the “Grabbed component”. The issue I’m having is due to the grab component having the physics constrained, I can’t rotate the items without having them rotate back to the handle location.
What I’m trying to accomplish is having the player be able to rotate items in real-time when a key is held. I’m trying to re-create the ability to rotate and investigate items, like in the Resident Evil Remake (GameCube), but in real-time.
Example: Resident Evil Inventory and Defense Items - YouTube
The constraint boolean is giving my desired “grab” but I’ve found no way to gradually branch it off when a key is held, to rotate an object.
Below is the blueprint as a large attachment.
(Sorry for the bad paint job)
The following is a video of where my problem lies.
Any help will be appreciated
Note: This is coming from an event tick + Sequence and this is the last sequence. This is my character blueprint.