Rotate Helicoper Rotor blades in BP for sequencer

Hi everyone, got something puzzling me.

I have a helicopter who main rotor is tilted slightly (not 90degrees) - I’ve adjusted the pivot so that rotating it in local co-ord works just fine. However I’ve created a BP by replacing all the individual components of the chopper with a BP.

In the BP editor - the rotation is fine when I grab and rotate it using the gizmo - When I move the gizmo I can see that X Y and Z rotation values are constantly changing also.

Bottom line is I have rotor blades wobbling all over the place. How can I get these rotor blades animating in Local space instead of world space inside of sequencer? Feels like I need to zero out the transforms so it recognises x rotation is slightly askew not straight.

Anyone have any insight for me?

You can set the rotation to local or you can create a sphere in the center make the rotor the child and rotate the sphere which will have a perfect pivot already baked in.