Rotate Gizmo messed up

It’s only happening in one project. My rotation gizmo scales down when i zoom in. And when i zoom in the axes are not perpendicular even i use global coordinates.

I don’t know which settings affect rotate gizmo. Any help is appreciated. thx

This is at a distance

When you zoom in

Rotation is also wrong. The object’s rotation is 0 i checked

Hi!
So we’ve been having the same issue for a while now and we had learned to live with it till one miraculous day we came across this setting in the editor preference.

Go to editor preference/ Level Editor- Viewport and the setting is called “Transform Widget Size adjustment” We were set at around -8 for some reason and it would really be bothersome. Setting it to -2 or -1 fixed the issue for us. We hope that will help another team out there.

Cheers!