I’ll try to keep this simple.
I have a character with a camera attached, providing a first person view. I want to make it so when the player moves the mouse, the player model is also rotated (yaw only). This is my current setup.
If I attach that “Set Actor Rotation” node so it executes, it … kind of works. My character rotates ok, but there seems to be some stuttering as though it’s resisting movement. Also, this rotation is not replicated in a networked situation (Even if I go as far as to set it all up manually, setting the new rotation to a replicated variable, rotating the player actor on the server, executing a custom function that multicasts to to all clients using the replicated rotation variable).
Movement seems to be an area that’s pretty much managed by the editor. I don’t need to do any extra steps in order to get a character to move using WASD, simply apply a value to it’s “movement”. I’m thinking “Set actor rotation” is the wrong way to go about doing this, but I can’t seem to find another function I might use.