Rotate Character To Position

Hello, In my project, character turns around (rotates) with using mouse input. (True FPS in Third Person Temp.). I want this character to sit down on a chair. So when he is in trigger box, he will move and rotate to the target point on the map using lerp. Moving works just fine but when key is pressed the character’s body will rotate to wanted position, camera will not. So, whole character moves back to original position because camera is the main rotator. Is there any way to actually rotate the camera instead of the playercharacter? I will provide images of blueprints just in case. Thank you for your attention…

This is level blueprint which uses lerp.

This is the event graph of the player which involves mouse controls and rotations

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Your camera controlled by mouse, so it uses PlayerController’s ControlRotation, and you need to set it, not usual character rotation.

In lerp do GetPlayerController -> SetControlRotation.

Thank You for replying! Using the way you said and adding a new rotator variable seems like it solved the problem.