I’m creating a combat system. Currently I am trying to create directional attacks, I have all of the functionality setup to decide the direction the attack should be however when it comes to rotating the character towards the enemy it seems like the player will sometimes rotate left and sometimes rotate right. Now this is a problem for the animation I’m using as the character rotates around left. Therefor if rotated right the animation looks buggy. I’m just wondering how I would guarantee the direction the player is rotated.
It’s also important to note, I am using ALS as a base for this project. So perhaps that is messing with the rotation too?
I’m using the “Move component to” node to move the player towards the enemy. The rotation is just a “Find look at rotation” between the player and the enemy.

