Rotate character and walk

I make 3rd person character game. I have a Blend Space, so my character moow forvard, righr and left, but I’m looking to rotate my character 180 degrees, when I press “S” and walk back (watching character’s face).

Hi @Kykyhaa, welcome to the Unreal Engine Forums!
Based on what you described in your post, I will assume your trying to find a way to have the player character rotate based on input direction.

I’m afraid I can’t remember the settings you have to change, but I know it’s relatively simple. If you import the third person character template onto your project, and open up the Unreal Engine default third person character, you will find all the settings you need to tweak inside the character movement or the spring arm.

I may be understanding the question wrong, so please correct me if I am and I’m sorry I couldn’t give you a direct answer. Hope I was able help! :pray:

@ArcReed3215 is right this is relatively simple to do in Character class.

In your Character blueprint find this setting.
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its the Orient Rotation to Movement bool you want to tick.

For this to work as intented you have to disable the inherit control rotation bools.
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