Rotate character and move forward in the new direction

I’ve been trying to do a prototype for an idea that goes like this:

The character moves in a straight line (I removed/disconnected the basic MoveRight node) and when it reaches the end of the road, it overlaps a trigger, the character rotates 90° to the right and it blends into a new camera.

The idea is for the character to move forward in the new direction, but it keeps moving forward, basically if moves like a crab.

I’m not really sure how rotation in this case has to work. Any ideas? Thank you in advance.

Your idea seems quite fun. After reading your post my mind went straight to the ‘Set View Target with Blend’ node.

Switching Between Multiple Fixed Camera Perspectives

A previous thread goes over setting the Player Rotation.
How to Set player Rotation?

I am excited for you and I hope you find success in the suggestions above.

Thank you for the answer, I’m going to read it and try.

I was looking around and found an old video tutorial on the Unreal Youtube Channel for an Endless runner style of game and it gave me some leads on it.