Rotate character and move forward in the new direction

I’ve been trying to do a prototype for an idea that goes like this:

The character moves in a straight line (I removed/disconnected the basic MoveRight node) and when it reaches the end of the road, it overlaps a trigger, the character rotates 90° to the right and it blends into a new camera.

The idea is for the character to move forward in the new direction, but it keeps moving forward, basically if moves like a crab.

I’m not really sure how rotation in this case has to work. Any ideas? Thank you in advance.

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Your idea seems quite fun. After reading your post my mind went straight to the ‘Set View Target with Blend’ node.

Switching Between Multiple Fixed Camera Perspectives

A previous thread goes over setting the Player Rotation.
How to Set player Rotation?

I am excited for you and I hope you find success in the suggestions above.

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Thank you for the answer, I’m going to read it and try.

I was looking around and found an old video tutorial on the Unreal Youtube Channel for an Endless runner style of game and it gave me some leads on it.