I’ve been trying to do a prototype for an idea that goes like this:
The character moves in a straight line (I removed/disconnected the basic MoveRight node) and when it reaches the end of the road, it overlaps a trigger, the character rotates 90° to the right and it blends into a new camera.
The idea is for the character to move forward in the new direction, but it keeps moving forward, basically if moves like a crab.
I’m not really sure how rotation in this case has to work. Any ideas? Thank you in advance.
Thank you for the answer, I’m going to read it and try.
I was looking around and found an old video tutorial on the Unreal Youtube Channel for an Endless runner style of game and it gave me some leads on it.