I do not get new camera logic and can not find a way how to rotate 3d person camera without rotating character or controller.
My movement settings:
bOrientRotationToMovement = false;
bUseControllerDesiredRotation = true;
If i set bUseControllerDesiredRotation to false than i can rotate camera without rotating character. But if i move, character is using wrong direction that depends on camera position (like D for forward, A for backwards) and i do not want this.
If I understand correctly you want something like WoW camera system? Try to get camera forward vector when adding movement input.It’s probably how you can do it.